Hey there,
So this is actually starting to break me, I just don't know what to change to make this ok. This render is 38mil particles, the height of the fall is about 8m.
Particle Shader - Points and pretty much all the defaults
Foam Shader - Bubbles, .6 size multiplier
Mist Shader - Points and the rest are the defaults
and it looks awful.
I would really love for someone to outline what it takes to come up with an actual decent waterfall using Phoenix.. please.
S.
So this is actually starting to break me, I just don't know what to change to make this ok. This render is 38mil particles, the height of the fall is about 8m.
Particle Shader - Points and pretty much all the defaults
Foam Shader - Bubbles, .6 size multiplier
Mist Shader - Points and the rest are the defaults
and it looks awful.
I would really love for someone to outline what it takes to come up with an actual decent waterfall using Phoenix.. please.
S.
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