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Boat simulation; issues with active body

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  • #76
    Here's the Phoenix version.

    And yes, I made the STL Check before started. Also the clear inside option is enabled on objects.
    Attached Files

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    • #77
      Can you send over a simplified scene, so we can check what is happening?

      Also, could You install the latest Phoenix 4.41 Nightly, because we are constantly adding fixes and we did some changes related to the Foam behavior that may affect Your scene.


      Thanks!
      Last edited by slavina.nikolova; 15-06-2022, 06:15 AM.
      Slavina Nikolova
      Phoenix QA Specialist
      Chaos

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      • #78
        I have sent the scene by email. I hope it's not too much simplified.

        I'll try later installing already purchased Phoenix 5. I think it's not a good idea installing new versions in a middle of a project. I have few projects going on at the moment.

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        • #79
          Hey,

          Thanks for the scene, we will check it and will update the thread when we know more.


          Cheers!
          Slavina Nikolova
          Phoenix QA Specialist
          Chaos

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          • #80
            Hey,

            The Include List is enabled in the Scene Interaction rollout. This means that the Simulator will only interact with the components that are added to the List.
            So, You have the primitives, but the Source is not added and the Simulator does not interact with it. Adding the Source to the Interaction List should do the job.

            Here you can find more information about the Scene Interaction rollout - https://docs.chaos.com/display/PHX4M...id+Interaction


            Hope this helps!
            Last edited by slavina.nikolova; 16-06-2022, 02:10 AM.
            Slavina Nikolova
            Phoenix QA Specialist
            Chaos

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            • #81
              Thanks,

              What do You mean by source? I thought there's everything included.

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              • #82
                Hey,

                I'm referring to the Phoenix Liquid Source. In the scene, You sent us, the primitives are included, but the Source is not added to the Include List - https://docs.chaos.com/display/PHX4M...+%7C+LiquidSrc

                Cheers!
                Last edited by slavina.nikolova; 16-06-2022, 02:20 AM.
                Slavina Nikolova
                Phoenix QA Specialist
                Chaos

                Comment


                • #83
                  OK, thanks,

                  I didn't realize, it had to be included too. I thought it was part of the system. Actually I never tried the include list before. Normally I use exclude list. On this case the include list was easier to create.

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                  • #84
                    Yes, when You are using the Include List, You need to add everything that You want to interact with the Simulator - Sources, Solid objects, Forces, etc.


                    Cheers!
                    Slavina Nikolova
                    Phoenix QA Specialist
                    Chaos

                    Comment


                    • #85
                      Now the drive unit liquid is working. However there's not much foam on it. Same goes to side foam of the boat too.

                      Edit: To do that I reshaped the keel of the boat. I thought it would disturb the water surface more before it hits to actual hull.
                      Last edited by JuhaHo; 16-06-2022, 05:15 AM.

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                      • #86
                        More like licensing issue, but I place this here.

                        I have also Phoenix 5 license. I thought, I test this with another workstation on the same boat scene. So I see the Phoenix 4 licenses on both workstation. However I see The Phoenix FD 5 license only on the workstation where it isn't installed. Maybe I should have chosen to use the network license instead of the recommended local.

                        Edit: after couple of install/uninstall I see it now on on the other workstation as well. Let's test now if the results are different.
                        Last edited by JuhaHo; 16-06-2022, 06:04 AM.

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                        • #87
                          Ah, you need to make sure you are logged into your same account on both machines. Then using a local license would work on both.
                          Svetlin Nikolov, Ex Lead Phoenix developer

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                          • #88
                            Hi,

                            I'm jumping into this very useful topic, trying for the first time the new boat setup (but also with waveforce).
                            I'm on Maya 2019.3.1, Vray5.2.2 & Phoenix 5.00.00
                            I cannot seem to change the center of mass. After moving it, as soon as I start the sim, it jumps back to original position. Or do I have to change it the very first time before the phx_clone is created ?

                            thanks !

                            [EDIT] Override center of mass checkbox is ticked in phoenix attributes (hull mesh)
                            Last edited by waaazoo; 17-06-2022, 05:38 AM.
                            www.mirage-cg.com

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                            • #89
                              Here's my first comparison between Phoenix 4 and 5. It seems I get more foam with Phoenix 5. However I wonder how to get more foam to drive unit stream.
                              Last edited by JuhaHo; 17-06-2022, 05:39 AM.

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                              • #90
                                Originally posted by waaazoo View Post
                                Hi,

                                I'm jumping into this very useful topic, trying for the first time the new boat setup (but also with waveforce).
                                I'm on Maya 2019.3.1, Vray5.2.2 & Phoenix 5.00.00
                                I cannot seem to change the center of mass. After moving it, as soon as I start the sim, it jumps back to original position. Or do I have to change it the very first time before the phx_clone is created ?

                                thanks !

                                [EDIT] Override center of mass checkbox is ticked in phoenix attributes (hull mesh)
                                Hey, just wanted to confirm - are you changing the center of mass on tbe original or on the clone?

                                Btw, we are thinking about just using the pivot of the geometry for this...
                                Svetlin Nikolov, Ex Lead Phoenix developer

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