I have a bunch of particles from a PhoenixFDFire sim. I am shading them using the Fog method of PhoenixParticleShader. When I use any Map as a Color Map (checkbox ON) the map does not render in VRay5GPU. I do see the effect in the Building Light Cache stage, but then the image proceeds to fill in without the Color Map. It works in CPU VRay5. (Max2021.1 Win10 PHX June 15 release of 4.2).
Render As Geometry has no effect.
VRayGPU kinda makes me pull my hair out because there are so many limitations not fully documented (I love the warnings in the render window-- at least they tell you about some issues).
I see a similar effect with Bitmap Apertures, by the way. The show up in light cache, but then not in the render.
Render As Geometry has no effect.
VRayGPU kinda makes me pull my hair out because there are so many limitations not fully documented (I love the warnings in the render window-- at least they tell you about some issues).
I see a similar effect with Bitmap Apertures, by the way. The show up in light cache, but then not in the render.
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