I was wondering if there were any workarounds for viewing my fluids and smokes in my Maya 2016 viewport 2.0. I've been getting strange layering and almost a "culled" look where I can see the fluid through the geometry that is in front of it.
Its making it a challenge to do simple playblasts to show progress. Most of the time I have to just end up rendering the smoke to get a good feel for where its going to be in front or behind objects.
Its making it a challenge to do simple playblasts to show progress. Most of the time I have to just end up rendering the smoke to get a good feel for where its going to be in front or behind objects.
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