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  • Render issues how to fix?

    So in the camera override areas (extra padding to image) the water becomes blurry and I'm getting a back area appearing.

    Any ideas?

    Thanks for your help Click image for larger version

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  • #2
    Hey,

    As I said in the other post try adjusting the Off-Screen margin value - https://docs.chaosgroup.com/display/...endering-Ocean

    Does that help?
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      The off-screen ocean will have less detail I'm afraid, this is expected so it does not use too much memory. The idea of this margin is not to get rendered, but to help get more consistent reflections and casting shadows.

      We better see if we can support these camera overrides for the regular ocean surface...
      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        Thanks Svetlin.

        What we are trying to do is to replace our old ocean with the new phoenix ocean.

        We can't move the camera of our boat so in order to add extra area we used the camera override.

        As the camera overrides are not supported at this point I think we have now shot ourselves in the foot.
        We can increase the resolution but how could we get the position of the boat to remain as it is?
        Is this possible?

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        • #5
          Hey,
          Just to make sure - you're using Phoenix and V-Ray in Maya right?
          Georgi Zhekov
          Phoenix Product Manager
          Chaos

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          • #6
            Hi Georgi yes using VRay 5 for Maya and latest PhoenixFD
            I tried just using the prescale on the camera but still get the blur on the sides.
            Last edited by stezza; 01-10-2020, 08:19 AM.

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            • #7
              Hey, looks like we would be able to implement support for overscan in the nightly builds in a couple of days. This way you won't be needing the Off-screen margin and it would render with equal detail everywhere. Stay tuned, will ping you when you can download a nightly builds...

              Cheers!
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                Absolutely fantastic Svetlin. I will be listening out for that as this is a very important project for us. Learning a new plugin while having to deliver the results at the same time is somewhat of a challenge, but that's where we find ourselves.

                Thanks for keeping me in the loop.

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                • #9
                  Hey, in today's nightly builds, overscan should be working correctly - you can grab one here: https://nightlies.chaosgroup.com/mai...x4maya/nightly

                  Please ping us if you have any issues, cheers!
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #10
                    Brilliant! thanks for this, perfect timing!!

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