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milk and choc tutorial , rendering issues with possibly the PhoenixFDTexture2D
hi,
so.. updated the path using the browse button , I selected the first cache file in the directory , on doing so the Preview and Render Path defaults to "data\medical_tube_sim_test_004.mb_Phoenix_fra mes\ PhoenixFDSimulator1_####.aur" and won't allow me to add the D;\ etc to the string... so I left it as per the image attached...
unfortunately the batch render is not succeeding ... here's the mayaRenderLog.txt :
V-Ray: Starting render
[2020/Oct/14|08:57:02] V-Ray: Exporting scene to V-Ray.
[2020/Oct/14|08:57:02] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
[2020/Oct/14|08:57:02] V-Ray: Translating scene geometry for V-Ray
[2020/Oct/14|08:57:02] V-Ray: Exporting Phoenix FD Simulator for V-Ray version 5.00.20
[2020/Oct/14|08:57:02] V-Ray error: There was a fatal error building the scene for V-Ray.
[2020/Oct/14|08:57:02] V-Ray: Clearing exporter memory...
[2020/Oct/14|08:57:02] V-Ray: Total time clearing exporter memory 0h 0m 0.0s (0.0 s)
Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/others/mayaBatchRenderProcedure.mel line 653: Renderer returned an error while rendering 'defaultRenderLayer', please verify the output image.
Scene D:/projects_current_trboDrv/amarantine_project/scenes/medical_tube_sim_test_004__40720.mb completed.
if I set the input back to default , then the batch render goes ahead but obviously doesn't have the sim..
Hmm can you send over to scene so we can check what is going on? You can either attach it here in a zip file or if there is anything confidential you can send it to the Chaos support mail with a link to this thread.
Thanks a lot for the scene, indeed there seems to be a problem when rendering the Grid texture using Maya Batch. I have logged this in our bug tracker and I hope we will have a fix soon.
Aprat from the crash, there a few things that need tweaking in the scene for it to work correctly:
- your Grid texture is missing a placement node, which would make the colors not map correctly.
- you have set the rendering mode to Volumetric mode, but to render the liquid you will have to use either the Mesh mode or the Isosurface one. (To fix that you need to change the render mode in the Rendering rollout and change the Surface channel to Liquid and use a surface level of 0.5)
- also note that using the V-Ray Blend material in additive mode will produce physically incorrect materials (it's totally fine to use it if you like the look it gives though).
I have attached the fixed scene.
We still need to fix the Maya Batch crash though - we will update the thread when we have something.
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