If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
milk and choc tutorial , rendering issues with possibly the PhoenixFDTexture2D
Ah yes, when using the RGB as a mask it's best to use black and white colors for the RGB colors in the sources so you can get a proper blending.
In the case you want to blend three materials you will have to swithc the RGB colors for each sources so you should have 1 pure red, 1 pure green and 1 pure blue.
Then you will have to connect the red channel output of the Grid texture to be used as a mask for the first material, the green for the second and the blue for the third. I have attached a screenshot and a sample scene of how this works.
As for the RGB diffusion option in Maya, this is in the Liquid rollout of the simulator as Maya still uses one simulator node for both Liquids and Smoke/Fire.
Hi Georgi , I have a new issue re connecting the RGB from the FD texture to the blend material,
just so ive got the methods down, I have starterd to rebuild the scene as pracrice
I've found that if the simulator is not specified in the FD Texture material before trying to connect the R out color to the RGB of the Blend amount then Maya crashes.
If I connect the RED from FDTex to RED Blend Amount no problem , RED from FDTex to BLUE Blend Amount no problem but when I try to attach RED from FDTex to GREEN Blend Amount then Maya freezes up and crashes.. please see attached
Comment