Hello guys,
I do have a setup like this:
Vray Blend material with dry material as base 1, wet material as coat 1 and Phoenix particle texture map as wet-map in blend 1 slot
Prior to this when setting up the particle texture material I did slect the Phoenix wetmap particle of my Phoenix liquid sim. So I think this is how it´s all done.
When rendering (CPU or GPU) I cannot get the wet material to show.
My liquid simulation was simulated with wetmap enabled and I do have lots of "red wet particles" in the particle preview.
Any help appreciated,
thanks,
Martin ;=)
I do have a setup like this:
Vray Blend material with dry material as base 1, wet material as coat 1 and Phoenix particle texture map as wet-map in blend 1 slot
Prior to this when setting up the particle texture material I did slect the Phoenix wetmap particle of my Phoenix liquid sim. So I think this is how it´s all done.
When rendering (CPU or GPU) I cannot get the wet material to show.
My liquid simulation was simulated with wetmap enabled and I do have lots of "red wet particles" in the particle preview.
Any help appreciated,
thanks,
Martin ;=)
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