Hi,
I'm really having hard time to export liquid mesh velocities for motion blur rendering.
I do it as described in the documentation.
Here are my several results:
- abc export + VRProxy: not as nice, small offset compared to PHX native
- abc export + max import with channel 2 VRay prop: bad, 1 frame offset
- xmesh export + max import with channel 2 VRay prop: about 1/2 frame offset
Overall the exported attempts are not as clean as the native motion blur rendering, with some black artefacts and vector issues (ie liquid laying on the ground have strong downward velocities).
The closest result I got is by rebuilding velocities from liquid particles in houdini, but it's hard to ged rid of black artefacts.
This experiment made me think that phoenix is taking the velocities from the particles instread of the grid for meshing, as the grid ones seems a bit messy when loaded in houdini.
I currently tried with phoenix fd 4.3 stable. Will do some more tests today with nightlies and post test scene if needed.
Thanks for your help.
I'm really having hard time to export liquid mesh velocities for motion blur rendering.
I do it as described in the documentation.
Here are my several results:
- abc export + VRProxy: not as nice, small offset compared to PHX native
- abc export + max import with channel 2 VRay prop: bad, 1 frame offset
- xmesh export + max import with channel 2 VRay prop: about 1/2 frame offset
Overall the exported attempts are not as clean as the native motion blur rendering, with some black artefacts and vector issues (ie liquid laying on the ground have strong downward velocities).
The closest result I got is by rebuilding velocities from liquid particles in houdini, but it's hard to ged rid of black artefacts.
This experiment made me think that phoenix is taking the velocities from the particles instread of the grid for meshing, as the grid ones seems a bit messy when loaded in houdini.
I currently tried with phoenix fd 4.3 stable. Will do some more tests today with nightlies and post test scene if needed.
Thanks for your help.
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