Hi everyone,
I'm a rookie with Phoenix, been playing around for a week give it or take it.
I'm trying to make some waves on a portion ocean-land.
200 frames in 5 hours (setting attached)
Basically, I modelled quickly the land, made a close geometry and set it as not renderable.
Copied, took only the part I needed and made it as "not solid", trying to not influence the simulation( was it better to switch it off since start?)
Created the liquid simulator object, gave uìit an itial fill up with "fill up for ocean" option active.
added the wave effector, added foam and splashes etc etc.
DId the cache work and set some quick material to check out the result in "high" res.
Problem is:
I can see the the water where there should be the geometry....is there any way to delete that part?
Any setting I missed out?
Also, I can see some black points on the seabed...I guess they are bubbles....but I don't get why the are on the seabed.
any way to avoid them at the start of the sim?
Also, this is just for curiosity, cache is calculated but when I try to scroll in the time line viewport still take a while to update, shouldn't be almost immediate the viewport?
if numbers looks crazy, please point those out...I'll try to understand then how to set them better
Attached some setting and some info about the sim( render test made at frame 100).
Thanks in advance,
Lorenzo
I'm a rookie with Phoenix, been playing around for a week give it or take it.
I'm trying to make some waves on a portion ocean-land.
200 frames in 5 hours (setting attached)
Basically, I modelled quickly the land, made a close geometry and set it as not renderable.
Copied, took only the part I needed and made it as "not solid", trying to not influence the simulation( was it better to switch it off since start?)
Created the liquid simulator object, gave uìit an itial fill up with "fill up for ocean" option active.
added the wave effector, added foam and splashes etc etc.
DId the cache work and set some quick material to check out the result in "high" res.
Problem is:
I can see the the water where there should be the geometry....is there any way to delete that part?
Any setting I missed out?
Also, I can see some black points on the seabed...I guess they are bubbles....but I don't get why the are on the seabed.
any way to avoid them at the start of the sim?
Also, this is just for curiosity, cache is calculated but when I try to scroll in the time line viewport still take a while to update, shouldn't be almost immediate the viewport?
if numbers looks crazy, please point those out...I'll try to understand then how to set them better
Attached some setting and some info about the sim( render test made at frame 100).
Thanks in advance,
Lorenzo
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