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Is it possible to simulate "Drag Particles" with FLIP in Phoenix?

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  • Is it possible to simulate "Drag Particles" with FLIP in Phoenix?

    Hi there
    I opened a old Scene i did a few Years back in Phoenix. This Scene was simulated with Fluidity Conservation Direct Smooth and Transport Advection Backtrace Classic. In this Scene i enabled to emit Drag Particles directly in the Liquid Source. It works like a Charm. If i try to redo the Scene with a newer Version of Phoenix and the FLIP Simulation the Drag Particles don't emit. Am i doing something wrong? How can i achieve exactly the same Simulation. Emitting Water and Drag Particles at the same Time?
    Thanks in Advance.

  • #2
    Hey, there are no drag particles in the FLIP solver because you can just pick the liquid particles in the particle shader and use the count multiplier option to control their amount.

    Would this work for your setup?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hi,
      No, i think i didnt explain my Situation the right way. In the Liquid Sorce Icon, i can enable the "Particles" under the emit Liquid Tab, then take the "Drag" Particles and hit simulate. But there are no "Drag" Particles simulated within the Simulation. With earlier Versions this worked and i can use these Particles. Maybe you are talkin from the same Thing, but then i ask myself for what purpose are the "Drag" Particles for when i can't use or simulate them?

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      • #4
        Hey,

        Yes, gotta hide this option from the liquid Source. The last time it did something was in Phoenix 2.2. Since Phoenix 3.0 introduced FLIP solver for liquids, Drag particles are not there for liquids anymore, so you should be able to use the setup I described above.

        Cheers!
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Hey, just an update - in tomorrow's nightlies the Drag option will not be visible in the Liquid Sources so it does not create confusion.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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