If I create a VRay Instancer and point it at a fire sim with particles I get insane motion blur.
If I export a fire sim to PRT and render that, it renders correctly.
I have ID and Velocity channels enabled for the fire sim.
What's the correct workflow to render instanced geo particles from a fire sim?
If I export a fire sim to PRT and render that, it renders correctly.
I have ID and Velocity channels enabled for the fire sim.
What's the correct workflow to render instanced geo particles from a fire sim?
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