Announcement

Collapse
No announcement yet.

Motion Blur of particles w/ instancer wrong

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Motion Blur of particles w/ instancer wrong

    If I create a VRay Instancer and point it at a fire sim with particles I get insane motion blur.
    If I export a fire sim to PRT and render that, it renders correctly.
    I have ID and Velocity channels enabled for the fire sim.

    What's the correct workflow to render instanced geo particles from a fire sim?
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

  • #2
    Also as a side note when I export out a PRT sequence I get the same number of particles it seems regardless of the particle rate in the fire source. In viewport I see different particle numbers depending on the sim but in the PRT I always get a very large number of particles.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

    Comment


    • #3
      Hey,

      Seems to be working here.

      Could you tell us which are your exact Phoenix and V-Ray versions? Would it be possible to attach the scene you are working with, so we could check it out?

      In order to find out the exact Phoenix version you can check the About info window. 3ds Max/Maya → Top 3ds Max/Maya Phoenix FD Menu → About Phoenix.

      You can find the V-Ray version in the Render settings window → Settings tab → About V-Ray rollout.


      Thanks!
      Slavina Nikolova
      QA Specialist, V-Ray for SketchUp | V-Ray for Rhino | Phoenix
      Chaos

      Comment


      • #4
        Just as an aside...

        Attached Files
        Gavin Greenwalt
        im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
        Straightface Studios

        Comment


        • #5
          Oops looks like I'm on a nightly.

          4.30.01 Nightly, Build ID: 2021030330635
          V-Ray 5.10.02 for x64 from Apr 19 2021

          https://sfstudios-my.sharepoint.com/...trAvA?e=H7h5oR

          Fortunately/Unfortunately the reduced scene just hard crashes.

          EDIT: Just confirmed on latest stable build of Phoenix also crashes.
          Last edited by im.thatoneguy; 04-06-2021, 03:22 PM.
          Gavin Greenwalt
          im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
          Straightface Studios

          Comment


          • #6
            Production scene works in the newest Phoenix! Sorry about the old build bug.

            But you're welcome for managing to create a new crashing scene on accident? haha
            Gavin Greenwalt
            im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
            Straightface Studios

            Comment


            • #7
              Originally posted by im.thatoneguy View Post
              Just as an aside...
              Oh yes, this happens if you've had a bad luck to install a certain range of nightly builds. Now a new menu item will be added every time you start 3ds Max, unless you go to 3ds Max -> Customize -> User Interface -> Menus and delete the Phoenix FD menu altogether.
              Svetlin Nikolov, Ex Phoenix team lead

              Comment


              • #8
                The crash is now affecting my production scene too...
                Attached Files
                Gavin Greenwalt
                im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
                Straightface Studios

                Comment


                • #9
                  Also I guess the motion blur problem is still there in the latest build after all.
                  Attached Files
                  Gavin Greenwalt
                  im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
                  Straightface Studios

                  Comment


                  • #10
                    Hey,

                    Thanks for the scenes! We will check them out and let you know when we have something.

                    Cheers!
                    Slavina Nikolova
                    QA Specialist, V-Ray for SketchUp | V-Ray for Rhino | Phoenix
                    Chaos

                    Comment


                    • #11
                      Meanwhile, we really DID find something extra:
                      - If you plug a Simulator in a V-Ray instancer's Particle list and then make sure that all the Simulators and Particle Shaders in the scene are hidden or not-renderable, no matter if they have anything to do with the instancer particles at all, then the instanced geometries are rendered in the wrong position. This will be fixed in tomorrow's Phoenix nightlies.

                      Will ping you when we know more about your original issues too....
                      Svetlin Nikolov, Ex Phoenix team lead

                      Comment


                      • #12
                        Hey,


                        As for the Motion Blur differences between the Simulator and the PRT Reader.
                        We couldn't reproduce the problem on our side. I will attach screenshots showing how the results are looking with default MB and with decreased MB.
                        Could you send us a .prt file, that renders differently?


                        As for the particles' count in the viewport.
                        Could you check the Simulator -> Preview rollout and see if the particles' count will equalize, if you decrease the Detail Reduction to 0? More information about the Auto Reduction could be found here - https://docs.chaosgroup.com/display/...Liquid+Preview

                        Another option that could help you equalizing the particles' count is the Preview limit (K) located in PRT Reader menu. More information about the PRT Reader options could be found here - https://docs.chaosgroup.com/pages/vi...ageId=47534484


                        Thanks!
                        Attached Files
                        Slavina Nikolova
                        QA Specialist, V-Ray for SketchUp | V-Ray for Rhino | Phoenix
                        Chaos

                        Comment


                        • #13
                          Hey, got the crash, it's because of this option:

                          Click image for larger version

Name:	image.png
Views:	118
Size:	2.8 KB
ID:	1116222

                          Please don't forget to return it to "Disable" and everything will be okay
                          Svetlin Nikolov, Ex Phoenix team lead

                          Comment


                          • #14
                            To control motion blur of particles we export to PRT, user a Krakatoa Loader and then user a magma modifier in krak to control the motion blur length.

                            Magma Modifier is worth the price of Krakatoa, but Thinkbox has been ignoring all the software except Deadline since being acquired by AWS. Hopefully that will change. I just called them out over it big time.
                            Last edited by Joelaff; 14-06-2021, 12:06 PM.

                            Comment

                            Working...
                            X