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  • active body

    Hi everyone,
    me again(sorry)

    I'm trying to improve an animation playing with active bodies so as the boat will react more to waves rather than just going straight.
    when I put the animation back to frame zero, the clone that the active body objects create doesn't go back to its original position.
    Is there any known reason why?

    second question is not an issue, but i'd like to know if it's possible to have some kind of setup.
    Basically, I'd like to have the boat bent on 1 side, but with the active body active it stabilize in a central position.
    is there any way that the boat goes straight following the animation (I know the setting parameter in phoenix parameters) but keeping the boat bent on 1 side?

    Thanks in advance,
    Lorenzo
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  • #2
    Hmm, from your screenshot looks like the simulation is paused. It is gonna write its keyframes when you stop it, so maybe it's better to check then if it returns to the right position?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Perfect,
      so pausing and not stopping could cause it.
      I'll keep it mind, and I'll try it, thanks a lot

      Lorenzo

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      • #4
        Cheers Me or my colleagues gotta try out some setups for your second question, hope we can get back with ideas soon...
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Hello,
          If I understand the second question correctly, you want the boat to stay banked to one side as it follows the animation of the original. One way to do it is by animating the rotation of the original so that it leans the same way you want the boat to lean.
          Another method is to override the center of mass for the active body and move it to the side in the direction you want the boat to lean.

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          • #6
            Hi, sorry for the late reply, I missed this notification.
            Thanks for the suggestion, I'm gonna try them out and look for some more info in the docs.
            Thanks again

            Lorenzo

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