I'm having trouble using a VRayDomeCamera with ocean. It renders fine at first, but if I move the camera I get the weird result below. If I switch to VRayPhysicalCamera, the render is fine (bottom image).
What's causing this and how can I fix it?
Thanks.
![Click image for larger version
Name: VRayDomeCamera.jpg
Views: 377
Size: 197.5 KB
ID: 1157692](filedata/fetch?id=1157692&d=1661092015)
![Click image for larger version
Name: physicalCamera.jpg
Views: 283
Size: 318.8 KB
ID: 1157693](filedata/fetch?id=1157693&d=1661092016)
What's causing this and how can I fix it?
Thanks.
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