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Sailing Yacht foam control

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  • #16
    Ah, for the foam remaining underwater, you could reduce the Foam Rising Speed option - if there is foam born deep underwater, it would take more time to rise up, so it would remain below and give the render this nice tint.

    The speed and the shape of the geometry are the factors that would affect the birth of the splash and foam, but also don't forget that there would also be some other noise that would make for a more diverse foam - such as the vessel slightly bobbing up or down, or left or right, or there are different current in the sea that you could simulated using a Turbulence force with a very low strength. These could also create naturally these patches of foam here and there, but you might also force them to appear, for example creating them via a texmap - check the "Adding Foam to the Shot" section of this tutorial: https://docs.chaos.com/display/PHX4MAX/Epic+Ocean+Waves. There is also the Foam Texture, which is also mentioned in this tutorial, which is a render-time only procedural texture you could use for foam that is far away from the camera.
    Svetlin Nikolov, Ex Lead Phoenix developer

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    • #17
      Thank you for your guidance, I will study that this week-end

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      • #18
        Well I guess I have to give up, no matter what setting I use, they are useless anyways as I can't get rid of theses artefacts wich seems generated by the grid box itself
        Attached Files

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        • #19
          Oh, maybe I'm onto something. I manage to make the lines almost disapear pushing the Mesh smoothing from 0 to 60-100. Even if I lose some details it is still much better. However, it also smoothes the displacement map so the waves looks very bad. Is there a way to smooth the simulation grid but not the displacement map?

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          • #20
            here you can see same images with smooth 0 and smooth 60
            The liquid simulation looks way cleaner but it creates a very blurry wave displacement
            Attached Files

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            • #21
              Ah, in the nightly builds (https://nightlies.chaos.com/#/phoeni...ghtly/20221216) we have a new option that is not available in the official Phoenix 5.01 - the ability to turn off smoothing of the normals:

              Click image for larger version

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              Maybe this would help?
              Svetlin Nikolov, Ex Lead Phoenix developer

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