Oh, I bet you know this, but the deform modifiers ( I was using Bend) are not working in standalone.
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Support for VRay Standalone
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Oh yes, no vrscene support yet, it's not trivial, but I have an evil plan, so it might even work out...
As for the AUR RAM caching, for a long time I thought that loading caches files is a huuuge time consumer curing simulation, but since I added the option to not read cache files during simulation, very few scenes actually benefitted from this noticeably. However, there are two things that I really want to do as well - make a hot link between the preview and the simulator (right now the preview just reads what it finds on the hard disk, which is flexible, but faaaar from optimal), and for the cases when you are not looking to improve the simulation times, but are working with the scene and cache loading slows you down - asynchronous loading of the cache files. A colleague actually implemented it for the volume grid in V-Ray for Nuke, so it's proven possibleSvetlin Nikolov, Ex Phoenix team lead
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Oh, another update! The particle shader's Color Map mapped in Object XYZ space with a 2D texture (3D textures worked fine) was still different in Fog mode between 3ds Max and the V-Ray Standalone when the Liquid Simulator slot was connected (without the Liquid Simulator it was correct). It should be fixed in the latest nightlies that are already out.Svetlin Nikolov, Ex Phoenix team lead
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