I am working on a boat in stormy water... I have a container with liquid and add a Phoenix ocean texture to get the wave displacements.
I am not using a Waveforce - my problem is that the displacement adds an offset to my sim so the simple boat geo either intersects or have space between the mesh / particles.
Here are 2 pictures showing with and without displacement on the container - also some info of my grid and texture settings.
I am not using a Waveforce - my problem is that the displacement adds an offset to my sim so the simple boat geo either intersects or have space between the mesh / particles.
Here are 2 pictures showing with and without displacement on the container - also some info of my grid and texture settings.
Comment