HI
I have a liquid sim with adaptive grid set to extend +Z.
at first frame, the fill level % and the render ocean level are the same value, and the ocean is at correct height, but as the grid expands upwards the render ocean mesh becomes too high.
is this correct behaviour when using?
so as it is, the adaptive liquid should not be used for oceans, correct?
cheers
Harv
I have a liquid sim with adaptive grid set to extend +Z.
at first frame, the fill level % and the render ocean level are the same value, and the ocean is at correct height, but as the grid expands upwards the render ocean mesh becomes too high.
is this correct behaviour when using?
so as it is, the adaptive liquid should not be used for oceans, correct?
cheers
Harv
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