I understand that specular refection's are view dependant. Its not obvious how to bake them into a texture map
The left image shows a render of the baked texture map and the right images show what the render 'should' look like
Specular refection's are lost in the baked textures (vRayCompleteMap)
There are no options ( as far as i can tell ) to specify a camera when rendering to texture . So how do I fix this ? I can bake reflections in Arnold but rebuilding the scene will change the look
The left image shows a render of the baked texture map and the right images show what the render 'should' look like
Specular refection's are lost in the baked textures (vRayCompleteMap)
There are no options ( as far as i can tell ) to specify a camera when rendering to texture . So how do I fix this ? I can bake reflections in Arnold but rebuilding the scene will change the look
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