Here is an interesting bug... This works fine when rendering from Max, but not with an export to vrscene in standalone.
The Multimatte element includes three sphere with an instanced VRayDisaplcementMod. All three have the same displacement.
The three spheres are individually assigned to the channels of the multimatte via Include/Exclude.
In Max this renders correctly as:
In VRay Standalone this renders incorrectly as:
If you use the BufID in Object properties, rather than the include/exclude in order to assign the Multimatte channels things seem to work OK. So this is a viable workaround for the moment.
Max 2023.3 and VRay nightly from Apr18, though I believe tried the latest nightly and it had the same problem.
Scene attached.
BugTest.zip
The Multimatte element includes three sphere with an instanced VRayDisaplcementMod. All three have the same displacement.
The three spheres are individually assigned to the channels of the multimatte via Include/Exclude.
In Max this renders correctly as:
In VRay Standalone this renders incorrectly as:
If you use the BufID in Object properties, rather than the include/exclude in order to assign the Multimatte channels things seem to work OK. So this is a viable workaround for the moment.
Max 2023.3 and VRay nightly from Apr18, though I believe tried the latest nightly and it had the same problem.
Scene attached.
BugTest.zip
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