Announcement

Collapse
No announcement yet.

PRTReader particles not in correct position when rendered with Standalone

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • PRTReader particles not in correct position when rendered with Standalone

    I have a scene I am sending to support that has an odd issue. When I try to render it in Standalone as an animation the particles loaded by the PRTReader are not rendered in the correct position. Inherit Node Transform is on.

    It works fine in Max. It works fine if you export and render a still with Standalone. If you export the animation it fails to render correctly.

    I ended up using Krakatoa to convert my particles to world space, and then it worked fine, but this should work.

    I will post the ticket number here. Feel free to respond here. I just don't want to share the bottle object with the world.

    Thanks!

    Ticket #111731
    Last edited by Joelaff; 02-05-2023, 04:00 PM.

  • #2
    Awesome, thank you!
    Svetlin Nikolov, Ex Lead Phoenix developer

    Comment


    • #3
      I assume they update you, but support was able to reproduce. Not sure if this is a Phoenix thing or a VRay thing for the export to vrscene.

      Comment


      • #4
        Ah, perhaps they are still trying out solutions as this hasn't reached me yet.
        Svetlin Nikolov, Ex Lead Phoenix developer

        Comment

        Working...
        X