Hi, this could be user error, but I have been having difficulty properly rendering a Phoenix fire sim via Deadline.
Attached are 3 images to show the "save" settings (everything), and comparing the data read from locally-generated cache frames vs. remote (Deadline) rendered cache frames. It seems to be related to using a bitmap+noise texture on the emitter object: When I delete the TexMap from all the PHX Source slots, the remote render works as expected. The bitmap is on a shared network folder as per usual on my system. Any advice?
I am using:
3ds Max 2022,
Vray 62002
Phoenix 52000
I have not tried a recent nightly build yet.
Thank you,
Jeff B.
Attached are 3 images to show the "save" settings (everything), and comparing the data read from locally-generated cache frames vs. remote (Deadline) rendered cache frames. It seems to be related to using a bitmap+noise texture on the emitter object: When I delete the TexMap from all the PHX Source slots, the remote render works as expected. The bitmap is on a shared network folder as per usual on my system. Any advice?
I am using:
3ds Max 2022,
Vray 62002
Phoenix 52000
I have not tried a recent nightly build yet.
Thank you,
Jeff B.
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