Hello,
This question has probably been asked before, but I can't find any information on it.
Very basic water simulation.
As soon as you look at the tangent of any surface with a clear reflection (water, paint or other), normals artifacts appear immediately.
No matter how much smoothing you apply to the mesh via the rendering options of the Phoenix FD simulation, it's impossible to get rid of these artifacts.
Even when applying an opensubdiv or turbosmooth modifier, you end up with different artifacts (and no more motion blur).
No matter how many times I redo basic simulations with different settings (simulation, rendering, GPU, CPU, shadowbias, shader, RTX, CUDA etc.), it's impossible not to get these water reflections issue.
A mistake on my part?
Thanks in advance for your time
3DSMAX 2024,
Phoenix FD 5.20.00
IMG 001 : Is the ok render, no too much close, no too much tangent
IMG 002 : 10 smoothness, artifact in reflection normal
IMG 003 : 100 smoothness, artifact in reflection normal
IMG 004 : 100 smoothness, turbosmooth
IMG 005 : 100 smoothness, artifact in reflection normal, forced issue with directional light
This question has probably been asked before, but I can't find any information on it.
Very basic water simulation.
As soon as you look at the tangent of any surface with a clear reflection (water, paint or other), normals artifacts appear immediately.
No matter how much smoothing you apply to the mesh via the rendering options of the Phoenix FD simulation, it's impossible to get rid of these artifacts.
Even when applying an opensubdiv or turbosmooth modifier, you end up with different artifacts (and no more motion blur).
No matter how many times I redo basic simulations with different settings (simulation, rendering, GPU, CPU, shadowbias, shader, RTX, CUDA etc.), it's impossible not to get these water reflections issue.
A mistake on my part?
Thanks in advance for your time
3DSMAX 2024,
Phoenix FD 5.20.00
IMG 001 : Is the ok render, no too much close, no too much tangent
IMG 002 : 10 smoothness, artifact in reflection normal
IMG 003 : 100 smoothness, artifact in reflection normal
IMG 004 : 100 smoothness, turbosmooth
IMG 005 : 100 smoothness, artifact in reflection normal, forced issue with directional light
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