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Use Liquid Particles for Smoothing creates bad normals

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  • Use Liquid Particles for Smoothing creates bad normals

    Hello!

    When using a Texture for Surface channel compositing liquid particles and wetmap together (Color Composite in Maya 2024). Random hard edges are created when using "Use Liquid Particles for Smoothing". Other than that the result looks fantastic but sadly it makes it unusable.

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  • #2
    Hello,

    Is it possible to send us the scene over so that we can take a look? You can send it via support.chaos.com (there is a submit a request button top right).

    Thanks!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Hi! Yes I will soon. I am currently simulating with higher steps per frame so it will be ready to send in a day or 2. Thanks!

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