Hello!
When using a Texture for Surface channel compositing liquid particles and wetmap together (Color Composite in Maya 2024). Random hard edges are created when using "Use Liquid Particles for Smoothing". Other than that the result looks fantastic but sadly it makes it unusable.
When using a Texture for Surface channel compositing liquid particles and wetmap together (Color Composite in Maya 2024). Random hard edges are created when using "Use Liquid Particles for Smoothing". Other than that the result looks fantastic but sadly it makes it unusable.
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