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Grid like structure on ocean simulation

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  • Grid like structure on ocean simulation

    Hi there,

    I'm creating a fairly simple ship moving through the ocean animation. The issue is I have a grid structure being created at simulation time. Even when I add displacement it doesn't cover it up...when I try using smooth normals with a high value it helps to remove the issue but the displacement waves become very smooth and lose all detail.

    Is there a way to firstly, not have this grid structure and secondly, if I cannot remove it, can I smooth the original simulation but keep the detail on the oceantex displacement added?

    There also seems to be a raised, "simulation" bow wave and a sunken section at the back of the simulation. Is this the result of attaching the sim to the ship as it moves? Anyway to reduce or remove this?

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    Regards

    Steve

    My Portfolio

  • #2
    Hi, thanks for posting.This is a bug that is registered in our system (PHI-5601). In some cases when you try to use animated simulator over the ocean surface these artifacts appear. You will have to create a bigger simulator that covers the whole path of your animated ship.



    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Do you have an ETA on when this might be fixed? Doing a full path isn't really an option considering the deadline I have. Is there also going to be an update where you can smooth the normals but not smooth the displacement?
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        Hi, we do not have an estimate for this. I added your thread to the report and raised the priority.
        Is there also going to be an update where you can smooth the normals but not smooth the displacement?
        I am not sure what you are asking here. Is this another issue?
        Vladimir Krastev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Originally posted by vladimir_krastev View Post
          Hi, we do not have an estimate for this. I added your thread to the report and raised the priority.

          I am not sure what you are asking here. Is this another issue?
          Thanks for that.

          Yes, because of the bug I am having to smooth the mesh created by the Phoenix simulation using the smoothing inside Phoenix. The problem is it also smooths the displacement. Is there a way to smooth the mesh but keep the displacement of the oceantex sharp?
          Regards

          Steve

          My Portfolio

          Comment

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