Hi there,
I'm creating a fairly simple ship moving through the ocean animation. The issue is I have a grid structure being created at simulation time. Even when I add displacement it doesn't cover it up...when I try using smooth normals with a high value it helps to remove the issue but the displacement waves become very smooth and lose all detail.
Is there a way to firstly, not have this grid structure and secondly, if I cannot remove it, can I smooth the original simulation but keep the detail on the oceantex displacement added?
There also seems to be a raised, "simulation" bow wave and a sunken section at the back of the simulation. Is this the result of attaching the sim to the ship as it moves? Anyway to reduce or remove this?
I'm creating a fairly simple ship moving through the ocean animation. The issue is I have a grid structure being created at simulation time. Even when I add displacement it doesn't cover it up...when I try using smooth normals with a high value it helps to remove the issue but the displacement waves become very smooth and lose all detail.
Is there a way to firstly, not have this grid structure and secondly, if I cannot remove it, can I smooth the original simulation but keep the detail on the oceantex displacement added?
There also seems to be a raised, "simulation" bow wave and a sunken section at the back of the simulation. Is this the result of attaching the sim to the ship as it moves? Anyway to reduce or remove this?
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