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Multiple Volumegrids or Phoenix container slow down render

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  • Multiple Volumegrids or Phoenix container slow down render

    I will do alot of fire in a house that is spreading and I want to make several different Phoenix sims to be able to move them around / loop / move around / art direct and so on. Maybe exchange one with a shot specific sim with Charachter integrations.
    But just have 2 volumegrids (with .aur caches) with fire and smoke adds alot in rendertime.

    I am ok that the different Volumegrids don´t cast light to each other only on their own cache... It´s nice if all caches can cast light on scene.
    Is there a way to speed up rendering?

    I use Probablistic Volumetric´s - I also need to have the Volumegrids as Volumetric Geo since we have fog in the scene (Would be great if I could use normal Volumetric )...

  • #2
    Hmm maybe I was not clear but what I mean is that having 2 or more Volumegrids / phoenix in a render scene makes render speed way slower than having one big Phoenix sim and render that one...
    Maybe I have missed some speed enhancements and I would be glad to get suggestions on that...

    Comment


    • #3
      Hey,

      Could you tell us a bit more info

      Are you using 3ds Max or Maya, which are your exact Phoenix and V-Ray versions, are you using CPU or GPU rendering?


      Thanks!
      Slavina Nikolova
      QA Specialist, V-Ray for SketchUp | V-Ray for Rhino | Phoenix
      Chaos

      Comment


      • #4
        Originally posted by slavina.nikolova View Post
        Hey,

        Could you tell us a bit more info

        Are you using 3ds Max or Maya, which are your exact Phoenix and V-Ray versions, are you using CPU or GPU rendering?


        Thanks!
        Yes I´m on Maya 2022 with V-Ray 6 for Maya, update 2.2 and Phoenix 5.22.
        CPU rendering.

        For me its seems like there is a lot of extra computing if I use 3 smaller Phoenix container (or Volumegrids) than 1 big.
        When using Fire with fire lights...

        Comment


        • #5
          Hey,

          Indeed, when using multiple grids - one grid wil cast light over the other grid - this means more rays to be traced.

          In this case you can try to lower down the Light Grid Resolution % in the Fire Lights options - you can try something like 1% for example.

          You can find more info regarding speeding up volume rendering in general here - https://docs.chaos.com/display/PHX4M...ering+In-Depth

          Cheers!
          Georgi Zhekov
          Phoenix Product Manager
          Chaos

          Comment


          • #6
            Originally posted by georgi.zhekov View Post
            Hey,

            Indeed, when using multiple grids - one grid wil cast light over the other grid - this means more rays to be traced.

            In this case you can try to lower down the Light Grid Resolution % in the Fire Lights options - you can try something like 1% for example.

            You can find more info regarding speeding up volume rendering in general here - https://docs.chaos.com/display/PHX4M...ering+In-Depth

            Cheers!
            Thanks for the suggestions and I already have optimesed with Light grid Resolution and more.. But is there a way to not have Grids casting light on each other?
            As I wrote before if I have one large grid with 3 fires its so much faster than 3 seperate grids... For me it would be ok if the grids did not cast light on each other to get less rays to be traced...

            Comment


            • #7
              I'm afraid this is not possible at the moment. It is in our to do list, adding one more vote for it.
              Georgi Zhekov
              Phoenix Product Manager
              Chaos

              Comment

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