I will do alot of fire in a house that is spreading and I want to make several different Phoenix sims to be able to move them around / loop / move around / art direct and so on. Maybe exchange one with a shot specific sim with Charachter integrations.
But just have 2 volumegrids (with .aur caches) with fire and smoke adds alot in rendertime.
I am ok that the different Volumegrids don´t cast light to each other only on their own cache... It´s nice if all caches can cast light on scene.
Is there a way to speed up rendering?
I use Probablistic Volumetric´s - I also need to have the Volumegrids as Volumetric Geo since we have fog in the scene (Would be great if I could use normal Volumetric )...
But just have 2 volumegrids (with .aur caches) with fire and smoke adds alot in rendertime.
I am ok that the different Volumegrids don´t cast light to each other only on their own cache... It´s nice if all caches can cast light on scene.
Is there a way to speed up rendering?
I use Probablistic Volumetric´s - I also need to have the Volumegrids as Volumetric Geo since we have fog in the scene (Would be great if I could use normal Volumetric )...
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