Good evening. I’m trying to animate the sliding of two cars. For each car, I'm using a separate simulator to generate the smoke.
Everything works fine, except that, where the simulators intersect, the smoke from the second car becomes noticeably noisier in the render.
Has anyone encountered this? Any ideas on how to fix it?
I've already tried setting the simulator to non-solid and adding one as an exception to the other. The result remains the same.
Could this be related to the simulators having different parameters?
Everything works fine, except that, where the simulators intersect, the smoke from the second car becomes noticeably noisier in the render.
Has anyone encountered this? Any ideas on how to fix it?
I've already tried setting the simulator to non-solid and adding one as an exception to the other. The result remains the same.
Could this be related to the simulators having different parameters?
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