The thing is that we are constantly getting this weird wrinkles on the water surface. It feels like container walls are closed, but they are set as open, and once any object creates a wave, it instantly creates this weird-pattern noise over whole surface. Scales, steps per frame, voxel size - does nothing, just higher resolution makes this wrinkles more pronounced. Smooth channel in the Input tab also does nothing, it works only for generic noises, but not like this case. The only thing can help is extremely high levels of mesh smooth in the Render tab, at the level 50-100 and lowering Ocean Subdiv to 0.2-0.5 it cleans up to 80% of the wrinkles but almost wipes out simulation waves which is not acceptable, and low Ocean subs makes horizon flickers expectedly.
Any suggestions?
Thanks​
Any suggestions?
Thanks​
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