Hello!
I have a problem with simulating a pond.
https://youtu.be/G_i9Tj1qiFI
The water should be smooth, and the only ripples/waves should be generated by moving objects: the leaves, and the jumping frog. However, there seems to be another source of noise/waves – something around the edges of the grid area, where the simulated mesh meets the "ocean mesh."
How to get rid of that additional noise and get a smooth surface simulating only ripples where the movement happens?
Here is how it looks in 3dsmax:
Thank you!
I have a problem with simulating a pond.
https://youtu.be/G_i9Tj1qiFI
The water should be smooth, and the only ripples/waves should be generated by moving objects: the leaves, and the jumping frog. However, there seems to be another source of noise/waves – something around the edges of the grid area, where the simulated mesh meets the "ocean mesh."
How to get rid of that additional noise and get a smooth surface simulating only ripples where the movement happens?
Here is how it looks in 3dsmax:
Thank you!
Comment