Yup, Motion Velocity multiplier from the right-click properties is exactly what I was going to suggest!
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Vanishing liquid - again
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Still trying to get this working. Liquid emitting stops at frame 2 000 and at frame 3 000 the liquid has dried out. After half a year of working with this the client is running out of patience with me. At the moment I'm using 30 steps per frame and having simulation time of one week. What would You suggest next?
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Without the scene,screenshots of the settings or any video of the result it's really difficult to say.
As long as there is no issues with the geometry - open edges and overlapping faces - things that usually help with compressing liquid are either increasing the steps per frame ( in your case - 30 spf should be enough) or increasing the scene scale which will change the simulation result.
Of course there might be a bug in the software, but without a scene we can't say for sure.Georgi Zhekov
Phoenix Product Manager
Chaos
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