Please note this is NOT the same issue or scene as my previous post "Liquid Jittering".
I have water breaking through a window and filling up a pretty big room with columns. Everything in the viewport looks fine as far as the water bouncing around, but the actual size of the water itself during rendering time is way too big. Im not sure what to do to lower the rendering size of the geometry of the water. Any suggestions?
Under "Liquid" my Viscosity = 0.0, Approach steps = 1.
Under "Rendering" surface level is 0.1.
Also, are there any tutorials out there on how to use Phoenix FD or a more detailed description on how to use it? I feel the documentation lacks on important settings, example:
The documentation for Viscosity is:
Viscosity (MXS: lqvisc) - The viscosity of the liquid.
That's a little vague.
I have water breaking through a window and filling up a pretty big room with columns. Everything in the viewport looks fine as far as the water bouncing around, but the actual size of the water itself during rendering time is way too big. Im not sure what to do to lower the rendering size of the geometry of the water. Any suggestions?
Under "Liquid" my Viscosity = 0.0, Approach steps = 1.
Under "Rendering" surface level is 0.1.
Also, are there any tutorials out there on how to use Phoenix FD or a more detailed description on how to use it? I feel the documentation lacks on important settings, example:
The documentation for Viscosity is:
Viscosity (MXS: lqvisc) - The viscosity of the liquid.
That's a little vague.

Comment