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Ripple effect in Smoke

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  • Ripple effect in Smoke

    Currently I'm messing around with phoenix to get a better understanding, yesterday while playing with the smoke settings I notice small ripples (Hope I'm using the right word for it) in my render.

    Does this effect happen because of wrong render setting or sim settings?

    Using ir/lc as render method.
    Attached Files
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    seems like light cache artifact. make single rendering without light cache for test
    ______________________________________________
    VRScans developer

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    • #3
      because I'm an idiot I accidentally overwrote the file so I have a slightly different light setup but the artifacts are still visible without light cache.
      Attached Files
      Last edited by Mokiki; 09-06-2011, 05:02 AM.
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

      Comment


      • #4
        Lightcache in phx rendering rollout.
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

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        • #5
          hm, does not seem to be the light cache, well can i see the scene?
          send it to phoenix@chaosgroup.com
          ______________________________________________
          VRScans developer

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          • #6
            Turned off LC inside the phoenix render rollout

            ripples still there. Only difference much longer render time.


            @Ivaylo

            I send you the file.
            Attached Files
            Last edited by Mokiki; 09-06-2011, 05:34 AM.
            Cheers,
            Oliver

            https://www.artstation.com/mokiki

            Comment


            • #7
              yes, i expected that after you second shot, because the LC artifacts appear only in very dense smokes, but the smoke above is not dense.
              i have one question - is this the cell size? because the rest smoke looks detailed, or it's just displacement?
              ______________________________________________
              VRScans developer

              Comment


              • #8
                If I understand your question correctly than yes I think it's mostly displacement.
                Cheers,
                Oliver

                https://www.artstation.com/mokiki

                Comment


                • #9
                  well, this is a bug in the displacement algo (affects only the new volumetric displacement that was introduced the last release)
                  i made two shots of frame 13 to show the difference.
                  Attached Files
                  ______________________________________________
                  VRScans developer

                  Comment


                  • #10
                    Is there an chance the bug will be fixed in one of the next releases of phoenix? And thanks again for your responses.
                    Cheers,
                    Oliver

                    https://www.artstation.com/mokiki

                    Comment


                    • #11
                      yes, it's fixed already, the second image shows the render result after the bug was removed.
                      ______________________________________________
                      VRScans developer

                      Comment


                      • #12
                        Ah thanks for the clarification.
                        Cheers,
                        Oliver

                        https://www.artstation.com/mokiki

                        Comment

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