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Problem with molotow-cocktail - liquid through wall
Is it possible to crank up the framerate by say 10 - then sim - and when I then set the framerate back I have a 10 times slower sim? This way I donĀ“t have to retime everything in the scene. I could the set playspeed to 10 to resync everything... - ...and then I have enough footage to play around with the timing...
But then I have to simulate parts with 10 times more frames than needed - so:
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