nevertheless we have to find the reason for this behavior
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Problem with molotow-cocktail - liquid through wall
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Ivaylo!
An idea: wouldn´t it be great to have some proxy-functionality? My scene has now several sims with multi-million cells - an animating the scene is a real pain! If there was a possibility to use proxy-sims just for the viewport-display - with waaay downscaled resolution for the grid - that would be incredible!
It might be even possible to take the high-res-simulation to generate a low-res-version from that. So you have to simulate only once.
In the output-module there could be a "Generate proxy" option with half/third/quater/eighth settings - generating a similar named output with "proxy_half" suffix or something...
...and in the input there might be the usual proxy-functionality - "Use proxy" - "Choose proxy" - "use for rendering", etc.
What do you think?
Sascha
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Originally posted by Ivaylo Katev View Postyes, this feature is already discussed, and it will be implemented. of course not a different file, just a small copy in the same file.
But doesn´t that mean that the whole file has to be loaded? With a sim with 80MB per frame - nearly 2Gigs/s @ 24fps the - HDD is the bottleneck - LAN is much worse. With several simulators of that size it gets horrible...
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Problem with Anim Index
Ivaylo!
Aaaargh, so here I have the problem with changing the playspeed again! Remember?
Here is a preview of my scene:
You see that there are jerks and jumps in the sim.
I animated the Anim Index - but at the moment it does no changes -I have a stright line from -100/-100 to 2000/2000 - what means that I do not have any timechange at the moment - but the jerks happen...
This makes my blood freeze - I have to deliver end of february!
Heeeeelp.....
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I hoped that it would not happen on render, but here is the renderresult:
It´s even worse! The anim is really jerky!
AAAARGH!
What do you think could be the problem?- I have sims starting at -100
- I have multiple sims with different sim-start-stopframes (I just deleted all except one - no changes)
- I set the playspeed to 0 and use only the anim index (tried this, doesn´t change)
- I also reduced the simulation-speed (not playspeed)
- Max 2012
Wow, I really need a solution for this or I really get in trouble!
Do you have any ideas for fixing / workaround?
I´ll try to reproduce it with a simple scene...
Thank you Ivaylo!Last edited by Sascha Selent; 06-02-2013, 02:20 AM.
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Doesn´t the Anim Index use blending? Only the Play speed?
I cannot reproduce. Could it be that these may be frames where I paused the sim to testrender or to render a preview? Or maybe restoring? I did this several times, especially when max crahsed....Last edited by Sascha Selent; 06-02-2013, 03:22 AM.
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