I’m Using Phoenix FD 2.0 in Max 2013 x64 with Vray 2.30.01 and trying to create a small short puff of fine wispy smoke/dust. I started with the sample scene finesmoke.max.
My scene:
I have two separate editable poly objects, A and B, inside the grid, which are added as nodes in the PHXSource. If I added A first then B, run the sim for a frame or two then in the PHXFoam object I pick the grid, It pops up with the “events” window showing
PG [particles of A] of system [PhoenixFD01]
PG [particles of B] of system [PhoenixFD01]
If I render this I see only smoke/dust coming from A, although in the viewport I see the preview voxels clearly showing emission from both objects.
If I now remove both nodes in PHXSource and chose only B, run sim, pick the grid in PHXFoam,
“events” window = PG [particles of B] of system [PhoenixFD01]
and render, I see smoke/dust coming from B just fine.
If I now add A in PHXSource, run sim, pick the grid again in PHXFoam
“events” window =
PG [particles of B] of system [PhoenixFD01]
PG [particles of A] of system [PhoenixFD01]
(Note B is first in list)
If I render this I still see only smoke/dust coming from B.
There appears to be an issue with getting particles from two objects in one grid. Whichever object I choose first will work and subsequent objects are ignored.
Note: I get the same results when testing the sample scene finesmoke.max (making two spheres in the grid)
Can anyone confirm this as a bug or if I’ve missed something?
Thanks
Graham
My scene:
I have two separate editable poly objects, A and B, inside the grid, which are added as nodes in the PHXSource. If I added A first then B, run the sim for a frame or two then in the PHXFoam object I pick the grid, It pops up with the “events” window showing
PG [particles of A] of system [PhoenixFD01]
PG [particles of B] of system [PhoenixFD01]
If I render this I see only smoke/dust coming from A, although in the viewport I see the preview voxels clearly showing emission from both objects.
If I now remove both nodes in PHXSource and chose only B, run sim, pick the grid in PHXFoam,
“events” window = PG [particles of B] of system [PhoenixFD01]
and render, I see smoke/dust coming from B just fine.
If I now add A in PHXSource, run sim, pick the grid again in PHXFoam
“events” window =
PG [particles of B] of system [PhoenixFD01]
PG [particles of A] of system [PhoenixFD01]
(Note B is first in list)
If I render this I still see only smoke/dust coming from B.
There appears to be an issue with getting particles from two objects in one grid. Whichever object I choose first will work and subsequent objects are ignored.
Note: I get the same results when testing the sample scene finesmoke.max (making two spheres in the grid)
Can anyone confirm this as a bug or if I’ve missed something?
Thanks
Graham
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