Hi,
I've been looking at the viscous sample, and wondered if it is possible to get textures to stick to the rendered solids? (e.g. using a lava texture)
I understand bitmaps would be a problem, but just getting some procedural texture to move with the solid would be great.
Object and World XYZ understandably don't move with the mesh, and I thought setting those to UVW and using the UVW output channel might work, but doesn't seem to do anything.
Is it something that can't be done in the current version, or am I missing something?
Thanks,
Steve
I've been looking at the viscous sample, and wondered if it is possible to get textures to stick to the rendered solids? (e.g. using a lava texture)
I understand bitmaps would be a problem, but just getting some procedural texture to move with the solid would be great.
Object and World XYZ understandably don't move with the mesh, and I thought setting those to UVW and using the UVW output channel might work, but doesn't seem to do anything.
Is it something that can't be done in the current version, or am I missing something?
Thanks,
Steve
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