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  • Texturing solids

    Hi,

    I've been looking at the viscous sample, and wondered if it is possible to get textures to stick to the rendered solids? (e.g. using a lava texture)

    I understand bitmaps would be a problem, but just getting some procedural texture to move with the solid would be great.

    Object and World XYZ understandably don't move with the mesh, and I thought setting those to UVW and using the UVW output channel might work, but doesn't seem to do anything.

    Is it something that can't be done in the current version, or am I missing something?

    Thanks,

    Steve

  • #2
    Can you use Frost?

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    • #3
      Possibly - but Phoenix doesn't (currently) support export of PRT, so I'm not sure what the workflow would be - Phoenix>PFlow>Frost?

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      • #4
        the particle texture was developed for such situations. you can make pf particles to follow the fluid and then put them into particle texture, and in the map slot put the texture you need to stick to the moving surface
        ______________________________________________
        VRScans developer

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        • #5
          Great, thanks - will have a play, I'd just made the assumption that the particle texture was only for the particles themselves.

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          • #6
            OK, I've got the particles following the Phoenix Sim using PhoenixBirth and PhoenixForce, so that seems to be cool.

            I've tried creating a texture with a PhoenixFDParticleTextureMap and picking the source PFlow.

            If I assign that to the Fluid I get a circular reference/dependency loop warning?

            Are there any step-by-step examples, or scene files so I can work out the precise workflow?

            Thanks,

            Steve

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            • #7
              Originally posted by Steve_Green View Post
              Possibly - but Phoenix doesn't (currently) support export of PRT, so I'm not sure what the workflow would be - Phoenix>PFlow>Frost?
              Frost will directly track Phoenix.

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              • #8
                Hi,

                it lets me pick it, and shows up in the list, but doesn't generate a mesh or render.

                There's doesn't seem to be anything on the Frost side that would change anything - not sure if there's something on the Phoenix side that needs to be ticked for it to work.

                Thanks,

                Steve

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                • #9
                  frost uses the internal particles of phoenix , the foam, the splash and the general purpose particles called drag, check the particle option in the source.
                  ______________________________________________
                  VRScans developer

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                  • #10
                    Hmm - thought I had, will try again when I get home.

                    Thanks,

                    Steve

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