Hi there!
I'm trying to render a fury caracter (with hair & fur) holding a torch made with phoenix. (see screen 1)
We made phoenix with an additional light and result is really convincing, BUT when we render the scene with modifiers Hair&Fur it crash all the time.
I even can reproduce this bug with a teapot with low fur.
In doc, it is said that additional lights shouldn't be used when using GI... why ? how do you project light fire when using GI ? you fake it with a omni ?
We use brute force / light cache because of the vrayHairMaterial, one caracter is made with ornatrix, and it's working great.
Simulation has been made with Phoenix 2.0, i've tryed to render with 2.1 but looks like it's the same.
Have you ever try phoenix + hair&fur ?
thanks !
-pingus-
http://www.tatprod.com/
![Click image for larger version
Name: 1-Phoenix_hair.jpg
Views: 1
Size: 201.9 KB
ID: 877767](filedata/fetch?id=877767&d=1576150313)
I'm trying to render a fury caracter (with hair & fur) holding a torch made with phoenix. (see screen 1)
We made phoenix with an additional light and result is really convincing, BUT when we render the scene with modifiers Hair&Fur it crash all the time.
I even can reproduce this bug with a teapot with low fur.
In doc, it is said that additional lights shouldn't be used when using GI... why ? how do you project light fire when using GI ? you fake it with a omni ?
We use brute force / light cache because of the vrayHairMaterial, one caracter is made with ornatrix, and it's working great.
Simulation has been made with Phoenix 2.0, i've tryed to render with 2.1 but looks like it's the same.
Have you ever try phoenix + hair&fur ?
thanks !
-pingus-
http://www.tatprod.com/
Comment