I am searching everywhere , for tips while I wait for a tutorial.
Ivaylo, I need more info , please , you are a Genius , but I am angry at you , nothing personal, everyone knows Genius are unbearable:
1)When I try to use , let's say , the same scale of the submarine scene , exactly the same Max units , I have a grid that is 100 times smaller. Why is that?, than my system unit have to be 100 inches instead of 1, weird.
You said you didn't use a source for the submarine file.Does Ocean simulations work without a proper source ? if not Why you always hide it from us ? and use a script or something only a developer or expert would understand ?
2)You have explained How to setup the foam with 0 birth rate on the liquid simulation and use foam on hit on the splash with value 1, but what about other splash settings ?because if I use birth rate =0 on the splahes
,for me , it is not generating splashes or even foam at all, instead I have to give it a birth rate of 90 or more !I am also confused on How it is supposed to be the size mutiplier at the foam/splash shader.
I think this randomness can be very confusing to a newbie, and everyone is a newbie while waiting for updated tutorials .We are having a hard time trying to make the simulations work for us.
3) Also it is very difficult even knowing How to tweak the Ocean and displacement , wind wave etc... to avoid clipping , 70% of my files have clipping returning and hauting me, and it is almost a miracle not having an ugly box formated inside our Ocean spoiling the realism,and finding the right value for the ocean is time consuming , but possible... not always.What can you do from the developer's side to save us from this enigma misery?!
4) Most importantly, and again forgive my ignorance, which exact button or slider do you mean with high subdivs on the image sampler.
Please don't forget to be specific ,I am using point , not splashes for my splash shader, but please, do you mean refractive index ?, bounces or what ?
Please be patient as We don't know Phoenix 2.1 yet. If you want to avoid all this questions, I beg, record a Camtasia video , sing for us, you have the know How right?, takes half hour at the most,
I know already you Guys are working on it, although ,I Can't understand why the process is that slow.
I wanna remind that usually a new service pack, comes with tuts, and the manual is just info, dictionary like.It is just not enough !
Ivaylo, I need more info , please , you are a Genius , but I am angry at you , nothing personal, everyone knows Genius are unbearable:
1)When I try to use , let's say , the same scale of the submarine scene , exactly the same Max units , I have a grid that is 100 times smaller. Why is that?, than my system unit have to be 100 inches instead of 1, weird.
You said you didn't use a source for the submarine file.Does Ocean simulations work without a proper source ? if not Why you always hide it from us ? and use a script or something only a developer or expert would understand ?
2)You have explained How to setup the foam with 0 birth rate on the liquid simulation and use foam on hit on the splash with value 1, but what about other splash settings ?because if I use birth rate =0 on the splahes
,for me , it is not generating splashes or even foam at all, instead I have to give it a birth rate of 90 or more !I am also confused on How it is supposed to be the size mutiplier at the foam/splash shader.
I think this randomness can be very confusing to a newbie, and everyone is a newbie while waiting for updated tutorials .We are having a hard time trying to make the simulations work for us.
3) Also it is very difficult even knowing How to tweak the Ocean and displacement , wind wave etc... to avoid clipping , 70% of my files have clipping returning and hauting me, and it is almost a miracle not having an ugly box formated inside our Ocean spoiling the realism,and finding the right value for the ocean is time consuming , but possible... not always.What can you do from the developer's side to save us from this enigma misery?!
4) Most importantly, and again forgive my ignorance, which exact button or slider do you mean with high subdivs on the image sampler.
Please don't forget to be specific ,I am using point , not splashes for my splash shader, but please, do you mean refractive index ?, bounces or what ?
Please be patient as We don't know Phoenix 2.1 yet. If you want to avoid all this questions, I beg, record a Camtasia video , sing for us, you have the know How right?, takes half hour at the most,
I know already you Guys are working on it, although ,I Can't understand why the process is that slow.
I wanna remind that usually a new service pack, comes with tuts, and the manual is just info, dictionary like.It is just not enough !
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