Why is there a clipping issue when using the stereoscopic camera with PhoenixFDocean?
Steps:
1 open "submarine" from Phoenix samples.
2 create camera (max or Vray does not matter) where the perspective is.
3 simulate first frame - render looks ok
4 create Vray stereoscopic helper (specify focus: 80m, focus method: rotation, shift both,
5 render and you loose the nearst part of the sea.
6 set the focus distance to 1 and you get a clipping also on the right side of the frame
Maybe this has nothing to do with PhoenixFD? I just noticed it in a phoenixFD setup.
Steps:
1 open "submarine" from Phoenix samples.
2 create camera (max or Vray does not matter) where the perspective is.
3 simulate first frame - render looks ok
4 create Vray stereoscopic helper (specify focus: 80m, focus method: rotation, shift both,
5 render and you loose the nearst part of the sea.
6 set the focus distance to 1 and you get a clipping also on the right side of the frame
Maybe this has nothing to do with PhoenixFD? I just noticed it in a phoenixFD setup.
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