Hello.
I am experimenting with object emerging from fluid and have some weird bugs going on.
First is a fluid increasing volume after object has emerged, although that I've overcome by switching from smooth to multi-pass method, enabling static surface correction.
Second is a weird behaviour of fluid on emerging box. The liquid fills that box, which I think is only a visualization but the fluid flowing from that box seams very static.
Third is a weird boiling behaviour, which could be explained by drops falling from emerged box, but it seams to be to intense.
I fill the space with fluid by Initial fill up.
Here are links to corresponding scenes:
https://dl.dropboxusercontent.com/u/...ugs/emerge.max
https://dl.dropboxusercontent.com/u/...gs/emerge2.max
First one have been recreated because I've made some changes.
In First one there is a bug with growing volume.
Is there any way it should be done different?
I intent to make animation of creature emerging form the sea.
I am experimenting with object emerging from fluid and have some weird bugs going on.
First is a fluid increasing volume after object has emerged, although that I've overcome by switching from smooth to multi-pass method, enabling static surface correction.
Second is a weird behaviour of fluid on emerging box. The liquid fills that box, which I think is only a visualization but the fluid flowing from that box seams very static.
Third is a weird boiling behaviour, which could be explained by drops falling from emerged box, but it seams to be to intense.
I fill the space with fluid by Initial fill up.
Here are links to corresponding scenes:
https://dl.dropboxusercontent.com/u/...ugs/emerge.max
https://dl.dropboxusercontent.com/u/...gs/emerge2.max
First one have been recreated because I've made some changes.
In First one there is a bug with growing volume.
Is there any way it should be done different?
I intent to make animation of creature emerging form the sea.
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