i suppose you have the second simulator in the exclude list of the first one. this makes impossible to put the first simulator into the include list of the second one, because they reference on each other.
the correct setup is to put both the simulators in include list mode
- the first one interacts only with the bottle, wine source and initial fill up shape, the secion sim is not mentioned and there is no reference. the forst simulator must NOT interact with the second one, because if you try to tweak the simulation, the result of the previous simulation of the sim2 will disturb the simulation of sim1. i suppose this is not mentioned, because in the tutorial the second simulation is not existing during the setup of the first one and can't produce problems.
- sim2 must interact with sim1, otherwise there will be no transfer. WARNING! this is different for phoenix versions below 2.2.
so, in few words, both the simulators must be in the same mode, exclude or include, to prevent the circular reference. i prefer the include list, because in scenes with multiple simulators each sim has its own object set, and it's good to be mentioned explicitly.
the correct setup is to put both the simulators in include list mode
- the first one interacts only with the bottle, wine source and initial fill up shape, the secion sim is not mentioned and there is no reference. the forst simulator must NOT interact with the second one, because if you try to tweak the simulation, the result of the previous simulation of the sim2 will disturb the simulation of sim1. i suppose this is not mentioned, because in the tutorial the second simulation is not existing during the setup of the first one and can't produce problems.
- sim2 must interact with sim1, otherwise there will be no transfer. WARNING! this is different for phoenix versions below 2.2.
so, in few words, both the simulators must be in the same mode, exclude or include, to prevent the circular reference. i prefer the include list, because in scenes with multiple simulators each sim has its own object set, and it's good to be mentioned explicitly.
Comment