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Initial fill with objects
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So I tried the initial fill from the liquid panel but when simulating the fluid just sits there. The grid is open on all sides but the fluid doesn't go anywhere, just sits in a mostly static block - shouldn't it drain away through the bottom of the grid?
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yes, that behavior is as expected, when the grid has open boundaries the liquid is supported by pressure in order to arrange ocean simulations. just send us some scene, no need to be the production one, create any simple scene and set it to fill any object with liquid. we will tell you what is wrong and you will be able to fix the setup in the production scene______________________________________________
VRScans developer
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I increased the resolution, set conservation to smooth, advection to 'forward transfer' and it considerably removes the explosive affect of the initial fill. With strong surface mode on it works even better. However, all of these settings are not necessarily optimal for the actual simulation. I wonder if a 'pre-roll' option for the sim would be useful? A specified frame range with certain pre-roll settings that then switch over to the actual simulation settings for the sim range.
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