I have a case where I cant offset geometry animation, and the action starts from minus frames. Is there a way to playback those frames which are made during the minus frames, cause PHX seems to simulate right but wont let me see the result before 0 frame. I try to play with Input panel but got no answer.
One other thing. Is there a way to prevent Phoenix to show any cached frames if the simulation starts like in half of the shot? I mean, if I play the shot till the end and then jump back in to the first frame, the Phoenix freezes the last loaded frame. Only way to prevent this has been that I go to the first frame where the cache starts and no liquid is visible. Then I can make a clean preview.
Im using revision 24967
One other thing. Is there a way to prevent Phoenix to show any cached frames if the simulation starts like in half of the shot? I mean, if I play the shot till the end and then jump back in to the first frame, the Phoenix freezes the last loaded frame. Only way to prevent this has been that I go to the first frame where the cache starts and no liquid is visible. Then I can make a clean preview.
Im using revision 24967
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