we need to animate a liquid with solid objects floating around in it (like some kind of debris). We thought it should be possible using phoenix for the liquid and drag particles for the debris. But somehow we were not able to render the drag particles as geometry. The only way we could render those was by using the phoenix foam tool, which only allows foam, splash and dots but no instanced geometry.
Is there another way to achieve this effect? Maybe with the phoenix tools for particle flow?
In the breakdown of this video you can see some green Boxes that follow the movement of the water. How were these simulated? Is this a technique we could use?
Is there another way to achieve this effect? Maybe with the phoenix tools for particle flow?
In the breakdown of this video you can see some green Boxes that follow the movement of the water. How were these simulated? Is this a technique we could use?
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