Hi,
I am doing this standard ship sim, just like the demoscene.
At some point there is a massive impact at some place - no idea where this increase massive velocity is coming from ( a few frames later the scene is swamped with particles).
Any suggestion how to avoid this rogue phenomena ... or did I just discover antimatter
?
I am doing this standard ship sim, just like the demoscene.
At some point there is a massive impact at some place - no idea where this increase massive velocity is coming from ( a few frames later the scene is swamped with particles).
Any suggestion how to avoid this rogue phenomena ... or did I just discover antimatter

Comment