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Emitting from a non-solid object problem

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  • Emitting from a non-solid object problem

    Hi,

    I've been using the Maya version of Phoenix and have encountered a strange problem with emitting from a non-solid object.

    I've added the mesh to both the Source and the Sim sets so it is seen as 'non-solid' (the Phoenix version I'm using doesn't seem to have the 'solid' option box in the properties like the Max version) I'm also also using the mesh to attract the fluid to itself to create a character that keeps its form whilst dripping and flinging fluid around as it moves.

    This is all working great to a point - the character emits and keeps its basic human form using the attraction settings whilst dripping and flinging fluid around the scene. The problem arises when I want to decrease the discharge amount so that it drips less. If I decrease the discharge to a value under 10, the fluid stops emitting completely. Ideally id like to be at a discharge value of 1, anything higher is way too much fluid for the look I want to achieve.

    This problem seems to be tied to the substep value. If I set the substeps back down to 1, I can decrease the discharge to a much lower value, but the Sim suffers too much.

    If anyone has any ideas of why this is happening I would be very grateful! Id like to use a reasonable amount of substeps with a low discharge value.

    Thanks

  • #2
    set the source to work in brush mode and set the discharge to 100. the brush mode just paints over the grid what it should emit. if you have already water in the grid, it will change nothing, no additional water will be created
    ______________________________________________
    VRScans developer

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    • #3
      This method worked well and is giving me better results, thank you.

      Do you happen to know why the method I was using before stopped working when lowering the discharge amount below a certain threshold?

      Thanks again!

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      • #4
        the other method is called "injector", it produces liquid constantly and adds it to the existing one.
        ______________________________________________
        VRScans developer

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